- Yes it would be very time consuming! I just found a page which does nothing to explain any formulae, and it is relevant to a much more recent patch level than 1.65, but it does suggest that there are different multipliers related to which class/weapon combination is considered.
- Executing your rotation properly in World of Warcraft can mean the difference between a kill or a wipe. In this guide, we will explain all Marksmanship Hunter abilities and how they should be used optimally to maximize your performance, providing in-depth Marksmanship Hunter rotations and priority lists.
Welcome to the Marksmanship Hunter DPS guide for World of Warcraft Wrath of the Lich King 3.3.5a. In this guide, you will learn about playing a Marksmanship Hunter in a raid. The guide includes Talents, Glyphs, Gems, Enchantments, BiS Gear, Add-ons, Gameplay & Skill rotation tips. Talent Tree The.
Effectiveness of Weapon spec:
Restore dmg to 2nd partition. 1 to 2/3rds of level = 25-100% dmg
2/3rds to 100% of level = 75-125% dmg
100%+ = 100-150% dmg
2/3rds to 100% of level = 75-125% dmg
100%+ = 100-150% dmg
![Mastery To Dmg Calculator Marks Hunter Mastery To Dmg Calculator Marks Hunter](/uploads/1/3/3/8/133870584/303613525.jpg)
That scale is linear.
Your damage continues to grow if your weapons spec is above your level, but slower.
I believe each weapon spec point above your level adds about 0.66% to your damage.
I believe each weapon spec point above your level adds about 0.66% to your damage.
How stats affect weapons:
Albion
Slash = 100% Str
Crush = 100% Str
Thrust = 50/50 Str/Dex
Polearm = 100% Str
Twohanded = 100% Str
Staffs = 100% Dex
Shield = 100% dex
Slash = 100% Str
Crush = 100% Str
Thrust = 50/50 Str/Dex
Polearm = 100% Str
Twohanded = 100% Str
Staffs = 100% Dex
Shield = 100% dex
Hibernia
Blades = 100% Str
Blunt = 100% Str
Pierce = 50/50 Str/Dex
Celtic spear = 100% Str
Staffs = 100% Dex
Shield = 100% Dex
Blades = 100% Str
Blunt = 100% Str
Pierce = 50/50 Str/Dex
Celtic spear = 100% Str
Staffs = 100% Dex
Shield = 100% Dex
Midgard
Axes = 100% Str
Swords = 100% Str
Hammers = 100% Str
Spears = 50/50 Str/Dex
Staffs = 100% Dex
Shield = 100% dex
Axes = 100% Str
Swords = 100% Str
Hammers = 100% Str
Spears = 50/50 Str/Dex
Staffs = 100% Dex
Shield = 100% dex
Damage Calculation
Damage = WeapDmg (which is a possibly capped weapon DPS) * Delay * Quality * Condition * (WeapSkill / Target’s AF)
Also, there is an interesting formula for the effective AF of a piece of armor:
Mastery To Dmg Calculator Marks Hunter Guide
Effective AF = Listed AF * Quality * (1 + (absorb * quality))
Mastery To Dmg Calculator Marks Hunter Guide
Notice the quality double-dipping which makes it extra important for armor. How does a dmg file harm a computer.